| Author | Message |
| me21 | Posted: 27-02-2012 01:15:14 |
| I think that repair bays should be more of a 1% loss per attack, So 1st attack is free and then next one is 1% and then 2%, 3%, 4% etc.
I dont agree with the pop loss because the users who are there early should get the advantage or be at less of a disadvantage. I dont like the purchasing of loyalty points but maybe for every week your on every day you get a point. There are 120 days in the season and if youre on at least once every day then you can have like 17 loyalty points. Also I think an alliance should be able to be purchased with loyalty points. Also there should be a 1% loss for successful attacks and 2% for unsuccessful. Its more realistic |
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| Sniper | Posted: 27-02-2012 04:08:52 |
| There are users that don't want repair bays at all changed and after the way it once was it is understandable. That is a why i purposed a compromise. What you are purposing really isn't much of a lose to the attacker compared to what a user at the higher ranks loses when he is
attacked. Especially by a user that has unlimited attacks. Pop is fine also If it ain't broke don't fix it. It is some thing Mike set up and has worked well. It was done that way to help control Premium players that he gave the advantage of unlimited attacking somewhat by giving them a choice. It might be something to look at if we have 1000 active players or more in game, but with so few and most nonpremium you change it and the premium and players that know how to make attacks without sending a fake gain an enormous advantage. As for loyalty points you may have read it wrong. I said purchase points with ingame money not real money and only an idea. Then it is fair an we don't go back to the rich kid can buy all the perks. Plus as i said aquiring points needs to be a challenge and cost something to obtain. What you get also needs to be worth while. This is where you could get some of those things you want Repair different % of pop loss for so many points raise over all tax rate 5% 20 points. What could be added is end less. But users must work for it. I like Confederates idea of points to get things as long as the items you can get are not complete game changers and give one user an enormous advantage over another and being here it gives any player in game the chance to achieve them. |
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| Confederate | Posted: 27-02-2012 16:09:56 |
| True, and I like these ideas Sniper. | |
| me21 | Posted: 27-02-2012 19:06:26 |
| I got what you said about the points but dont see it working. Also if Pop didnt go down as much people might see that attacking/getting on is more worth it. Like jareth has been saying attacking leaves you in more of a compromised situation now. | |
| Confederate | Posted: 27-02-2012 21:02:45 |
| The way you play, I still say havoc's suck. | |
| me21 | Posted: 27-02-2012 22:51:14 |
| Havocs are the best method off of cheapest units. | |
| jareth94 | Posted: 27-02-2012 23:16:16 |
| Technically B-52's are cheapest... | |
| me21 | Posted: 28-02-2012 03:49:01 |
| All units in military can be put at 90 per AP/DP cost. You use a 1Dp unit and B-52s youre set | |
| Confederate | Posted: 28-02-2012 23:33:13 |
| Might be cheap units but leaves you more vulnerable. | |
| me21 | Posted: 28-02-2012 23:37:51 |
| How does it leave you more vulnerable? | |